Well a little play with the title, but its my last post for these designs, for the time being, I have the need for a new project and I am looking at a few ideas, but I will be back to it in the near future.
I have wondered from time to time how I would liked to have seen the USS Enterprise or any Star Trek ship from The Original Series era, entering a space dock, in this case one inspired by Franz Joseph early designs, entering one of the 5 bays (Orbs) and then the 5 Inner docks (Connective Tube), which is how I have defined the inner sections of the facility, I do some plans sometime later. but the outer dome area is the Bay (which there are 6 and can hold up to 3 Constitution Class ship, and in my view of Star Trek is the largest man-made vessel, no Dreadnoughts) and the inner is the Dock (6), I will have to add some kind of Dock like mechanisms.
The bussard’s, I imagine power down in set stages as the docking ship enters the inner docking area.. the colourful lights powering down first then the outer orange layer power down before it all goes to a darker shade, then nothing a silver transparency.
1. USS Enterprise approaches the Starbase
2. The USS Enterprise hands over control to dock control and under remote control.
3. Kirk orders the Warp engines to Power Down
4. Commander Scott deactivates the Bussards and Warp Engines
5. The reaction within the Bussards start to cool
6. Within moments the cooling has taken effect and the engines themselves are cold
7. The USS Enterprise now with Warp Power deactivated and crew can disembark,
8. It will take 30 minutes to power up to return to space and roam free.
Here is a few renders with the Enterprise and Hutzel Work-bee/Space-tug (space-tug does not sound as interesting as work-bee) scaled to their fictional scales, when I built the Enterprise I used its real measurements as much as I could,, there is some area of doubt in the height but the length and width are spot on.
I just started a space station, Franz Joseph inspired but with alterations of my own, more on that in the future..
A little more done, I want to isolate the Bussard’s so I now have them in their own layer, some programs like Lightwave use layers so you can exercise more control over render times which for images hardly matter, but if you’re animating its handy to be able to hide / remove if that part of the model is not needed etc.. say a hangar bay or rooms behind windows, whatever..
As this is the first time I have really tried this I think that the method is worth the time..
A number of renders featuring the USS ENTERPRISE, USS ENDEAVOUR, USS MERRIMAC, USS HORNET and the USS YORKTOWN, based on some favoured lists from The Making of Star Trek by Stephen E. Whitfield (Poe) suggestions by Bob Justman and D.C. Fontana.
The U.S.S. CONSTITUTION and the name that the class is forever known by and one of her sisters becomes the most famous in the Federation and Starfleet history and that is the U.S.S. ENTERPRISE.
One of the issue some of us have with the system of numbers is they are very random and some going lower as with the U.S.S. EAGLE NCC- 956 ?
but more on this little problem later as my time is short today. so here is a number of renders of the first and one that never returns. NCC – 1700
I made some other changes in my Fan list and number by dropping USS Defiant from 1764 back down to 1714 and the commissioned ships number 13 and 16 are empty not having any other reference’s at hand, but could be USS Tashik-Sotra. I think this is a suggestion by Matt Jefferies as a Vulcan named ship before using the Intrepid.
-Others for consideration-
Bonhomme Richard NCC-1712
El Dorado NCC-1722
Saratoga NCC 1724
Ajax NCC 1071
Or other suggestions ?
It has been a long time and a welcome return to Star Trek in it 50th year and I could not let this go without building my favourite design again.. has it been 4 years since I finished my first Enterprise build.. this is my all new Enterprise renamed Endeavour in future posts to save confusion, mainly my own confusion.
No tutorial for this, been there and still I don’t have a tee shirt.
Recently I have returned to an old design favourite, the Liberator DSV or Deep Space Vessel design from the classic BBC TV series Blake’s 7 from 1978. There is, like most TV shows that features space-ships designs, there is a question of scale.
The early guess work and fan imaginations was that the Liberator would be between 300 meters or 1000 meters long, I liked it at the lower end more around 300 meters.
So I set the scale of the Liberator too 300 meters first and was happy with the result, (ignore the windows scale on the Liberator, they were added by me in an attempt to update the look of the design) but as someone pointed out, the Prison-Ship London should be taken into account.
How big is the London, well after a time a friend had converted Cyberia23 Model of the Civil Administration ship London by Cyberia23 to Lightwave3d and seeing what I was doing, sent me the file too help, saving me the trouble of converting it myself.
This is the results I got, it is much larger than I expected. but its is conjecture and could be off by quite a lot.
Currently I am rebuilding the Liberator, a welcome break after the Nautilus, London Mesh build credit to Cyberia23
This is my first tutorial using Newtek´s award winning 3D modelling program called Lightwave and I have chosen the U.S.S. Enterprise NCC-1701, for my first tutorial design subject, I selected the famous USS Enterprise seen in the classic TV series Star Trek created and developed by Gene Roddenberry in 1964 with Desilu Productions studios and reached it audience in 1966 after its first pilot was considered too cerebral by NBC.
The Enterprise was designed by Walter “Matt” Jefferies, and has gone on to become a hugely popular design, for over 40 years it has inspired generations of dreamers and designers in many fields from the plastic model hobbyist to the newer field of CGI 3D modelling.
The Enterprise is one of the most popular models to build and almost every modeller I know has built it or would like to build it, this tutorial started out as a record of how I build this model adding images of what I did as I went, so I could come back to it at any time and update my approach to building this or any model,
01 How to Build the U.S.S. ENTERPRISE Part 1
02 How to Build the U.S.S. ENTERPRISE Part 2
03 How to Build the U.S.S. ENTERPRISE Part 3
04 How to Build the U.S.S. ENTERPRISE Part 4
05 How to Build the U.S.S. ENTERPRISE Part 5
06 How to Build the U.S.S. ENTERPRISE Part 6
07 How to Build the U.S.S. ENTERPRISE Part 7
08 How to Build the U.S.S. ENTERPRISE Part 8
09 How to Build the U.S.S. ENTERPRISE Part 9
10 How to Build the U.S.S. ENTERPRISE Part 10
I will also remind users that I created this tutorial in Lightwave 9.6 But should still be useful in earlier and later version of Lightwave, This tutorial only deals with the modelling aspect of the design and textures are not covered at this time.
Let me know how you get on with this Tutorial so please add a comment when you can.
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You can also find my tutorial mentioned here on creativeblog.
Length, overall: 3.3 m (11 ft)
Diameter, Saucer: 152 cm (60 in)
Length, Engine pods: 185 cm (72.25 in)
Length, Secondary hull: 135 cm (53.5 in)
Height: 80 cm (32 in) Weight: 90 kg (200 lb)
Length: 288 m (947 ft)
Diameter, Saucer: 127 m (417 ft)
Length, Engine pods: 153 m (504 ft)
Diameter, Engine pods: 18 m (60 ft)
Length, Secondary hull: 103 m (340 ft)
Weight, gross: 172,368,000 kg (190,000 tons)
I located some more renders showing the scale of the Galactica against other designs, including a single image of the Galactica given the 2 mile scale with the 110 ft long shuttle along side near the exit tube for the 28 ft or 30 ft long vipers, which I think add up to 13 feet high in total.
I would love the Galactica too reach the 2 mile scale, it’s a great size but the that image dispels the 2 mile long scale for me.. it looks wrong.. also an image with a Nimitz–class super carriers along side at 1092 feet which is really inspiring
Anyway that is my view.
I plan on building my own Galactica model sometime in the future, basing on the scale of the Vipers and Shuttle been given consideration.
The Battlestar Galactica Scrapbook mentions that Dykstra’s team extrapolated the length of a the shuttle from the size of the windows to be around 110 feet. For practical purposes, the art director arbitrarily cut the scale in half and a 33 foot long section of the shuttle was built.