I decided it was time to add to the fleet and the Miranda and the Reliant variant class giving it my own spin in keeping with my reimagined Constitution class.
I choose the names and registries I like seen above ^ and with the question of deflector I have the centre of the 3 “windows” as a forward deflector and the outer 2 as forward sensors, I never liked the Franz Joseph dangling unit on his Ptolemy Class Transport design. In fact why not just have a deflector on the tug section attached as required might work as well and look imv better.
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This is my first tutorial using NewTek’s award-winning 3D modelling program called Lightwave3D and I have chosen the U.S.S. Enterprise NCC-1701, for my first tutorial design subject, I selected the famous USS Enterprise seen in the classic TV series Star Trek created and developed by Gene Roddenberry in 1964 with Desilu Productions studios and reached it audience in 1966 after its first pilot was considered too cerebral by NBC.
The Enterprise was designed by Walter “Matt” Jefferies, and has gone on to become a hugely popular design, for over 40 years it has inspired generations of dreamers and designers in many fields from the plastic model hobbyist to the newer field of CGI 3D modelling.
The Enterprise is one of the most popular models to build and almost every modeller I know has built it or would like to build it, this tutorial started out as a record of how I build this model adding images of what I did as I went, so I could come back to it at any time and update my approach to building this or any model,
I also used Charles Casimiro`s excellent Enterprise blueprints for this build. Website no longer available
I will also remind users that I created this tutorial in Lightwave9.6 But should still be useful in earlier and later version of Lightwave3D, This tutorial only deals with the modelling aspect of the design and textures are not covered at this time.
Let me know how you get on with this Tutorial, so please add a comment when you can.