Most “CGI modellers” and 2d artist like to try their hand at tweaking the classic Enterprise design, this is mine and I finally finished it for the last time recently, I started the bloody thing in 2017. But really in 2012, before other projects drew my attention away like the Nautilus.
If you check back here from time to time or on Facebook you will know I increased the scale from 947ft to 1311.5ft but retained the overall design approach only tweaking the surface details docking hatches and lighting like the Refit, though a number of commenter have asked why the additional structures on the Warp engines, simply I added them to quickly and easily identify that this is not the classic and Iconic original.
I should also state that it was never my original goal to increase the scale, as I model to scale to the best of my ability it grew out of an effort to make things (as I understand them) to fit.
I decided it was time to add to the fleet and the Miranda and the Reliant variant class giving it my own spin in keeping with my reimagined Constitution class.
I choose the names and registries I like seen above ^ and with the question of deflector I have the centre of the 3 “windows” as a forward deflector and the outer 2 as forward sensors, I never liked the Franz Joseph dangling unit on his Ptolemy Class Transport design. In fact why not just have a deflector on the tug section attached as required might work as well and look imv better.
It was a collaborative effort; Production Illustrator Jim Martin designed the art, executing it in a series of progressive pencil sketches. The art was subsequently turned over to freelancer Mikido Uesugi and John Knoll.
Here is my version again using GrahamTG space art and Asteroids..