Star Trek The Final Tweak

Most “CGI modellers” and 2d artist like to try their hand at tweaking the classic Enterprise design, this is mine and I finally finished it for the last time recently, I started the bloody thing in 2017. But really in 2012, before other projects drew my attention away like the Nautilus.

If you check back here from time to time or on Facebook you will know I increased the scale from 947ft to 1311.5ft but retained the overall design approach only tweaking the surface details docking hatches and lighting like the Refit, though a number of commenter have asked why the additional structures on the Warp engines, simply I added them to quickly and easily identify that this is not the classic and Iconic original.

I should also state that it was never my original goal to increase the scale, as I model to scale to the best of my ability it grew out of an effort to make things (as I understand them) to fit.

Star Trek Reimagine Fleet 2

Star Trek Reimagine Fleet

Ships based on the originals if not completely new though reimagined, the main difference is that the central design the USS Enterprise is larger than the given scale accepted of the design going from 947ft to 1311.5ft, with that as a template all other designs that followed.
01 Constitution Class
02 Reliant Class (a variant of the Miranda Class)
03 Miranda Class
04 Loknar Class
05 Hutzel Class
06 Drexler Class
07 Oberth Class
The Last 4 classes are able to use a Cargo Mandible Attachment (CMA) for cargo or passenger pods or mission specific science pods for greater ability, the Constitution class by virtue of its design has no need of a (CMA) science pods.

Star Trek Reimagined Fleet

I have been working on a few designs to add to my Reimagined Constitution Class, my final Starship to be completed is called the Drexler class, for now at least, though I would like to have a go at smaller classes like Oberth Class with a TOS spin and service design like cargo designs.
6 classes in all.
01 Constitution Class
02 Reliant Class (a variant of the Miranda Class I am aware they are the same but fan’s canon as called the Refit Constitution, the Enterprise Class )
03 Miranda Class
04 Loknar Class
05 Hutzel Class
06 Drexler Class
Last two named after Gary Hutzel and Doug Drexler
I will work on other “pods” in the future, perhaps other designs if the mood takes me.

Miranda-Reliant Class

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I decided it was time to add to the fleet and the Miranda and the Reliant variant class giving it my own spin in keeping with my reimagined Constitution class.

I choose the names and registries I like seen above ^ and with the question of deflector I have the centre of the 3 “windows” as a forward deflector and the outer 2 as forward sensors, I never liked the Franz Joseph dangling unit on his Ptolemy Class Transport design.
In fact why not just have a deflector on the tug section attached as required might work as well and look imv better.

Star Trek Chain of Attack

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It has been some time since my last post, I have not been very active modelling or rendering wise. most recent a trip to Spain, while I was away I reread Star Trek Chain of Attack by Gene DeWeese 32nd in the sequence for the TOS Era,

While mapping a series of gravitational anomalies, the USS Enterprise is suddenly hurled millions of light years through space, into a distant galaxy of scorched and lifeless worlds… into the middle of an endless interstellar war.With no way back home, the crippled starship finds itself under relentless and suicidal attack by both warring fleets! And Captain Kirk must gamble the lives of his crew on his ability to stop a war that has raged for centuries – and ravaged a galaxy…

I decided to have a go at a tribute cover, using my re-imagined USS Enterprise rather than the classic.

I also went back and reworked the aft windows on the teardrop section of the primary hull just below the bridge. instead of 2 windows I gave it 3 windows and added some basic features.

Star Trek Constitution Reimagined Part 2

Star Trek Constitution Rebuild Part 1

Its has been a few weeks since my last post, I was on my holidays, arrived back a few days ago, and as it takes me a few days to even return to 3D and remembering my plans for this design to find to my mild annoyance that I was not paying as much attention to the results as I should have, so I had to go in and clean up parts of the model, esp around the hangar bay.

I have placed all the windows and are arranged as I like them the most and I think retains a lot of the original look..