They are not textured and only available in Lightwave3d for now, if I texture them would equal more time, greater the cost.
Of course there is also the early version of the Ranger that I may rework the engines, or maybe I won’t and Pathfinder Class Interplanetary ship and the McCall design but limited amount per engagement with McCall’s Daughter.. once they are gone that’s it.. and of course my Nautilus all in Lightwave3d 9.61..
The design is as said in WIP status and some sections (Engines) maybe altered later as the design progresses and I also want to design the internal sets, cockpit, crew area, and cargo bays and I have already started on the land craft bay between the lower engines. the design stands just over 103.meters long.
I have yet to finalize the mother-ships design, but its going to be big, perhaps having fold-space abilities rather than Light-speed / Hyper-drive or Warp speeds etc.. But more on that in the future.
I hope to do a few cross sections at a later date. I hope you stay tuned
First project for 2017, a design I am calling the Halcyon (a mythical bird, usually identified with the kingfisher), a support craft for a larger ship but is capable of hyper-light speeds, I will have more details later as the design develops, I will design the larger ship later as time allows and a land craft.
I am also thinking of designing the interior, cockpit, hatch and the landing craft bay and perhaps a simple corridor. I was a little influenced by Space 1999 for the cockpit windows and I think that might continue into the internal design.
This is also part of my Pathfinder series of designs, a later design with artificial gravity
scale in ft
Additional images with the scale I have given it and the scale of a Land craft