I could not help it, after seen a beautiful space scene by a friend GrahamTG I had to render with my reboot / re-imagined design..





I could not help it, after seen a beautiful space scene by a friend GrahamTG I had to render with my reboot / re-imagined design..
I have at last finished with my version of the USS Enterprise NCC-1701, I was/am looking at new projects and to help I have jumped back to an older design, I used to call the Kilkenny and on refection feel it not a name that grabs your attention, so I went back to the Pathfinder, giving it some more thought the S.S. Pathfinder, S.S. standing for “Solar Surveyor” a designation from the pages of Arthur C. Clarke book “Rendezvous with Rama” and its ship the Endeavour.
S.S. Pathfinder is a interplanetary explorer, making trips to Venus, Mercury, Mars etc in rapid time and I imagine in 100 years hence, with a crew compliment of 20 or so.
I was inspired by designs I seen over the last few years that hearken back to Isaac Asimov book covers, the David “Lucky” Starr story called “Oceans of Venus” by Ray Feibush, which I have in my book collection. and the Black Hole USS Palomino which I made a in the early 2000s.
by Ray Feibush
I mostly just renders to show of designs. but I was goofing around with this scene and added stars and planet Epsilon III by David cgc and this was the result .. I liked it and decided to post
Starbase 13 was a Federation Starbase located on the edge of the Federation Phalanx, It also was the destination in the Star Trek Novel Enterprise: The First Adventure It was not trying to create a real space scene as I said, I was just playing with the scene and the result was something I liked.
Here is a few renders with the Enterprise and Hutzel Work-bee/Space-tug (space-tug does not sound as interesting as work-bee) scaled to their fictional scales, when I built the Enterprise I used its real measurements as much as I could,, there is some area of doubt in the height but the length and width are spot on.
I just started a space station, Franz Joseph inspired but with alterations of my own, more on that in the future..
A little more done, I want to isolate the Bussard’s so I now have them in their own layer, some programs like Lightwave use layers so you can exercise more control over render times which for images hardly matter, but if you’re animating its handy to be able to hide / remove if that part of the model is not needed etc.. say a hangar bay or rooms behind windows, whatever..
As this is the first time I have really tried this I think that the method is worth the time..