Halcyon MK1 and MK2 .Available. They are not textured and only available in Lightwave3d for now, if I texture them would equal more time, greater the cost. Of course there is also the early version of the Ranger that I may rework the engines, or maybe I won’t and Pathfinder Class Interplanetary ship and the … More Concept Design: The Halcyon Part 12 “Halcyon MK1 and MK2”
Halcyon in Space I am nearing the end of the first phase of the Halcyon build and getting it ready minus textures for sale, as I work on other sections they will also be for sale at a lesser price and as and if sections have updates they will be free to those who buy … More Concept Design: The Halcyon Part 11 “Halcyon in Space”
The Halcyon The design is almost complete, modelling side of things anyway, I need a break from this to recharge my creative energy before taking on the Internal setting, as mentioned before, this will include the cockpit, corridor, small engine room, main hatch area, cargo area, then on to the land craft (but that may … More Concept Design: The Halcyon Part 8
The Halcyon The plan of the external look of the design is more or less complete save some minor detail on the main body and some additional details in the engine section.
The Halcyon The design is as said in WIP status and some sections (Engines) maybe altered later as the design progresses and I also want to design the internal sets, cockpit, crew area, and cargo bays and I have already started on the land craft bay between the lower engines. the design stands just over … More Concept Design: The Halcyon Part 2
Concept Design: Ranger Part 1 Part Four My friend and calibrator on the project LauraH located 2 images with a character rendered in Carrara 8 added to help establish scale, Carrara 8 was Dan Baran animation program of choice Thanks for sharing them Laura, the check is in the mail. Laura informed me of the height of … More Concept Design: Ranger Part 4
Concept Design: Ranger Part 3 Part Three For the first part of the film/story we wanted a design where the crew had a lot of places to go and for that we needed corridors, for this I wanted to have more than straight lines, I wanted to have a few curved corridors. As I was not … More Concept Design: Ranger Part 3