Concept Design: Nautilus Rebuild 4: Reworked Continued

Reworked


Nearing the end, closer and happier with the new detail, hand on heart I cannot say its worth the time but, carrying on here are the latest test renders..

014 naut test016 naut test015 naut test017 naut test

Concept Design: Nautilus Rebuild 1: “Reworking Interior Plan”

Reworking Interior Plan


Reworking the forward section of the Nautilus, I added a forward hatch just behind the wheelhouse, I was never happy with the cut I made through the upper section of the Salon.

With the cut gone and only having one entrance, finding Nemo would descend the steps turning aft and travelling back through a short corridor and the a stairwell, heading down to the main deck (2) (there are 3 levels) then turning forward walking through the dining room, library, salon and right hatch through the corridor to the next stairwell to the wheelhouse. So I decided to add a second one 

I am also thinking of adding oblong windows to the Salon removing the current setup.

Its fun but time consuming working out these details..

nautilus-cutaway-2017 001

Concept Design: Jules Verne’s Nautilus 11

 

Its that time again when I start to read or listen as audiobooks are easier on the eyes 🙂 to one of my favourite books, so I started rereading “20,000 Leagues Under the Sea” and dug out this image from 2015. as I just cannot get into a new spaceship model at the moment, I am thinking of returning to this design interior, but steering clear of the magnificent Victorian look of Harper Goff’s Disney design, so once again this magnificent journey has grabbed my attention. I was never happy with my quick solution for the Air Reservoir’s for the next cutaway it will be more detailed and better explained, that is the intention anyway.

The Nautilus is described as having a cylindrical hull 70 meters long and 8 meters in diameter, which I have indicated with this outline, and I could just about fit all the internal settings as described by Jules Verne on one level (the mid section), that could house the cabins of Professor Aronnax (2.5 meters long) which would have room for a simple bunk, writing deck, chair wardrobe and adjoining W.C with show, working back then to Captain Nemo larger room (5 meters long) with a work area and W.C. that could contain a bath.

Moving back we have the salon (10 meters long) with the large portholes for viewing the undersea world, this room doubles for museum, that has art and marine collection of some significant value, next is a dining room (5 meters long) of some elegance and adjoining that is the Library (5 meters long) containing 12,000 books.

We are now at the midpoint of the submarine where you will find a spiral staircase connecting 3 level the size of this central section is not given this area connects to other smaller rooms that house the galley & some storage rooms, where I have placed our other two passengers Ned Land and Conseil as they travel 20,000 leagues under the sea’s, moving further back we have a large W.C or bathhouse for the crew which I have estimated at 12 men can bunk comfortably. Then there is the batteries and engine machine area.

nautilus-cutaway-2017 Blue 1

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“Welcome to my small corner of the web”


Hello and welcome, my name is Gerard Duffy aka gmd3d, a mix of my name and interest, not very inventive but easy to remember. Feel free to look around and check out the number of science fiction designs I have worked on over the years.

You can also find my tutorial of how to build the USS Enterprise from Star Trek TOS in Lightwave3d, aimed for beginners, check under Lightwave Tutorial in the menu above, its is downloadable in PDF format and is free.

This blog features a mixed bag of designs and interests, you might find something at the side options to interest you >>>

I have made some very good friends over the years through forums, two of the remaining sites are listed below.


Foundation3d
Lightwave3d and other 3d programs
(can be slow with bad connections)

3dscifi
Blender & other 3d programs 

“All are welcome”


 My CGI program of choice is Lightwave3D by Newtek, which is an excellent 3D modelling and rendering program and I’ve used it since 2006, Lightwave3d was first seen used very effectively in Babylon 5 (1994) where the producers took a bold step with this new CGI visual effect technology approach and went on to make a name for itself in the entertainment industry, though now its use has dwindled.

 Science fiction and designs created for these shows have always being of interest to me from as far back as I can remember, in book or film, the stories I enjoy the most are those that shows us possible futures where technology transports us to new worlds and where humanity has grown into a space traveling society.

Star Trek
Battlestar Galactica

Buck Rogers in the 25th Century
Star Wars
2001: A Space Odyssey,
Destination Moon,
The Day the Earth Stood Still,
When Worlds Collide,
Forbidden Planet, 
Journey to the Center of the Earth,
The War of the Worlds,
20,000 Leagues Under the Sea

The old 1930s
Flash Gordon
Buck Rogers


Legal Disclaimer

© Star Trek, Star Wars, Battlestar Galactica and other trademarks are held by their relevant copyright holders “no infringement is intended” I hold the copyright for my own works, please do not use my artwork, images, tutorial in any commercial setting without first contacting me.
Contact
gmd3ds@gmail.com

I am always happy to see comments or suggestions on any of the artwork or designs, comments not in relating to the art or designs, ie: spam is deleted.

Gerard Duffy

Concept Design: Jules Verne’s Nautilus 11

“From the Depths”


I have not have much chance for update, I was away travelling in the north of Spain for a month, but I do have a render / image I was working on before I departed, using Photoshop I wanted to see if I could create an underwater setting with the Nautilus.

Good or bad here is the result, it’s still a work in progress and something I will be returning too once I have worked out a half way decent approach to really make it stand out.

Nautilus-from the depth she came 1

I am happy with this first attempt.