Constitution Reboot Completed

I have finished my rework/rebooted Constitution class, as of today I am finished other designs I want to work on, just to recap, this is larger then the official scale of the Connie, I had to enlarge it to address so many issues, this is 1311.5 ft long or 399.7 meters, I posted basic image here before, for these I used Ali Ries wonderful and scenic space art with permission for these WIP images..

I hope you like the design.



Nautilus WIP

These designs seem to take me longer to complete, was it always so, but the exterior has been reworked minus textures, I may not bother doing it for this build but I will see once I have finished the interior and this time I mean to finish it, in 2018.

Here are some new images, reworked the nuts and bolts, though I did say I’d never do them again, alas I could not leave well enough alone and they have all been redone, a real time consuming effort, boy am I a grump today.

Overall the design is the same but with tweaks that I think improve the look a little more, the scale is the same, hatches except for a new forward hatch is the same, I need to tweak the salon window, I think its too large and needs some structural elements.

Thanks for looking



Final Reworked Hangar

This is my final work on the Enterprise and its Hangar bay and how I thing it could be

I still think this design can carry between 6 or 8 shuttles depending on the arrangement but this seems to work well

You could have 2 stationed in the main hangar, with the duel elevator/rotating (Turntable) deck kept clear ? or 3 in the main hangar with one on station ready for launch on the elevator/rotating (Turntable) etc

With 4 stored in the deck below the hangar , there is room to move them around and I imagine that they can easily be moved, antigrav units or something like that.

The lower fantail cut of the secondary hull prohibits the shuttle elevator going down more then one level,, so I have added two additional side elevators to the forward shuttle storage area (orange surface colour, one occupied by a shuttle), so perhaps if the captain wishes to have additional shuttles at his or her disposal, they can.. so lets say that the maximum class F shuttles this design can carry is 8.. possibly adding one or two workbees of the period.

I added 2 smaller cargo elevators to the forward wall, beyond that would be the Engineering sections, for those times Cargo Transporters cannot be used.. as we know these things happen 

Also I rendered 2 new images.. too get a idea of how the scale looks I included some 6ft crew personnel.


Star Trek Constitution Redesign

I have at last finished the design, but it took me some time to return to it, over the last week I refined and reworked the design added features I like and giving some thought how the ship would be arranged internally.

The overall design is bigger then the original series version to fit my idea of its internal layout too.

Constitution Class
Length: 1311’5 Feet
Width: 577’5 Feet
Height: 319’11 Feet
25 Decks.
Crew Complement 430.
7 Class F Shuttlecraft
Escape Pods 192
164 Primary Hull 4 persons per pod = 656 Crew
28 Secondary Hull 4 persons per pod = 128 Crew
Total Escape Pod Personnell Capacity = 768



Blog Update and Members Section

Blog Update Plus

If any who regularly view this Blog may have noticed a change, not a major change in look nor content (or lack thereof), but I have been very busy but not exactly with the results I was hoping.

First for viewers to the blog you will have seen or I hope  “No Ads”, yeah. I am sprang for a (com) in this case  I needed more space and in the future more again.

So regarding a Members Section, this is for those who may also be Lightwave modellers or artist, I cannot see this been of any use to anyone else as all the art I produce I share here freely and with luck enjoyed or appreciated by you.

The Members Section is an area where I hope to fund this blog to gain more hosting space, but for an automated members I need to upgrade to the Business Plan to be able to use the necessary widget/plug-in.
So how do / can I do it, and would there be an interest in supporting the blog / me in this endeavour, and what can I offer in response, the only thing I can, the models, my meshes I have built over the years and continue to work on and in prove though minus in most cases Textures.

So without a clearway to arrange a member subscription (yearly) I will have to do it manually.

So essentially I am looking for Patrons. I am also looking at Patreon as a possibility, But I hesitate as I have another project where such as Patreon will be of better use so I have created a poll and making easy with a yes – no – maybe.

But please also comment, ask questions or make suggestions, but to answer one possible question: What models/Meshes?  Answer All of them including the royalty free models I have on Gumroad..

Perhaps taking on commissions is also an option worthy of consideration, I have done one or two request in the past but for one reason or another I had no time.

gmd3d designs

Welcome to my small corner of the web

Hello and welcome, my name is Gerard Duffy and around the web I go by the user-name of gmd3d a mix of my name and interest, not very inventive, but easy to remember. In the past I went by the user-name of Taranis on modelling and fan forums alike. but over time I grew tired of the name.

Feel free to look around and check out the number of designs I have worked on over the years and you can find my first and only tutorial of how to build the USS Enterprise from Star Trek The Original Series 1966-69 in Lightwave3d by Newtek it’s a tutorial aimed for beginners, check under Lightwave Tutorial in the menu above, its is downloadable in PDF format and is free, the blog features a mixed bag of designs and interests,

I am also adding a subscribed members section for a yearly fee giving members access to many of the designs I have worked on over the years. you can navigate to the designs via the Categories on the right side of your screen.

I have made some very good friends over the years through forums, listed below, its a sad to see that over the last few years that many of these forums have closed, with those closers (due in part to Facebook and other social media sites) most of my models went with them, never to be seen again.

Foundation3d, I have been a member since 2007

A very nice forum with a mix of programs in use

My CGI program of choice as mentioned above is Lightwave3D by Newtek, which is an excellent 3D modelling and rendering program and I’ve used it since 2006, Lightwave3d was first seen used very effectively in Babylon 5 (1994) where the producers took a bold step with this new CGI visual effect approach and has since went on to make a name for itself in the entertainment industry, going from strength to strength and has featured in other franchise like Star Trek, Battlestar Galactica, Star Wars, James Bond, Spider-Man, Stargate, Firefly and many more besides, there are too many to name here, while people do complain about the over use of CGI in film, and for good cause I think, its not the tools, its the use and over use.

I have always been a science fiction/fantasy fan, from as far back as I can remember, I mainly enjoy Science fiction for its ability to shows us possible futures where humanity has grown up and explores not only the universe we live in but also humanity as a whole, with a little action thrown in for good measure, for me that’s best kind of science fiction.

The original Star Trek series (1960s) fulfilled that very well showing us a possible and a very positive future for humanity in general where we reached a kind of maturity that we surly need.

I also enjoy the original Battlestar Galactica (1970s), & original Star Wars (1970s) the latter shows and films are more far forgettable for me sad to say, long on awesome VFX but short on story and character development, I really think films now are more forgettable after the first viewings once you get past the visuals, I am also big fan of the early Science-Fiction films from the 1950’s and on into the 1980’s and perhaps 1990’s.

Best Gerard Duffy

Legal Disclaimer
© Star Trek, Star Wars, Battlestar Galactica and other trademarks are held by their relevant copyright holders.
“no infringement is intended”

I hold the copyright for my design work in progress artwork, art and tutorials

Please do not use my artwork, images, tutorial for any commercial attempt without first contacting me

I am always happy to see comments or suggestions
on any of the artwork or designs.