Star Trek: Birth of a Star

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Another rendering using my Enterprise model and GrahamTG art as the setting,  birth of a star perhaps, good enough title as any.

my appreciation to Graham Gazzard aka GrahamTG who makes his artwork available for us modellers who sometime get around to rendering..

 

 

 

Reimagined Constitution Class

Image

I could not help it, after seen a beautiful space scene by a friend GrahamTG I had to render with my reboot / re-imagined design..

 

 

Concept Design: Pathfinder Class Part 3

After a long delay I have finished and released the Pathfinder Class ship !

This Lightwave3d 9.61 model is for sale hosted on gumroad the link is below

€25 Royalty Free

>>>>>>  Link   <<<<<<

I have at last finished with my version of the USS Enterprise NCC-1701, I was/am looking at new projects and to help I have jumped back to an older design, I used to call the Kilkenny and on refection feel it not a name that grabs your attention, so I went back to the Pathfinder, giving it some more thought the S.S. Pathfinder, S.S. standing for “Solar Surveyor” a designation from the pages of Arthur C. Clarke book “Rendezvous with Rama” and its ship the Endeavour.

S.S. Pathfinder is a interplanetary explorer, making trips to Venus, Mercury, Mars etc in rapid time and I imagine in 100 years hence, with a crew compliment of 20 or so.

I was inspired by designs I seen over the last few years that hearken back to Isaac Asimov book covers, the David “Lucky” Starr story called “Oceans of Venus” by Ray Feibush, which I have in my book collection. and the Black Hole USS Palomino which I made a in the early 2000s.

 

Ray Feibush

by Ray Feibush

This Lightwave3d 9.61 model is for sale hosted on gumroad the link is below

€25 Royalty Free

>>>>>>  Link   <<<<<<

 

Concept Design: Nautilus Rebuild 3: Reworked Rivets

“Nautilus Rework”

These designs seem to take me longer to complete, was it always so, but the exterior has been reworked minus textures, I may not bother doing it for this build but I will see once I have finished the interior and this time I mean to finish it, in 2018.

Here are some new images, reworked the nuts and bolts, though I did say I’d never do them again, alas I could not leave well enough alone and they have all been redone, a real time consuming effort, boy am I a grump today.

Overall the design is the same but with tweaks that I think improve the look a little more, the scale is the same, hatches except for a new forward hatch is the same, I need to tweak the salon window, I think its too large and needs some structural elements.



010 naut test011 naut test009 naut test012 naut test

 

 

Concept Design: Nautilus Rebuild 1: “Reworking Interior Plan”

Reworking Interior Plan


Reworking the forward section of the Nautilus, I added a forward hatch just behind the wheelhouse, I was never happy with the cut I made through the upper section of the Salon.

With the cut gone and only having one entrance, finding Nemo would descend the steps turning aft and travelling back through a short corridor and the a stairwell, heading down to the main deck (2) (there are 3 levels) then turning forward walking through the dining room, library, salon and right hatch through the corridor to the next stairwell to the wheelhouse. So I decided to add a second one 

I am also thinking of adding oblong windows to the Salon removing the current setup.

Its fun but time consuming working out these details..

nautilus-cutaway-2017 001

Star Trek Constitution Reimagined Part 1

Star Trek Constitution Rebuild Part 1

Well, I have returned to this, my re-imagined constitution class, a last throw of the dice with this before I move on to other designs, I have adjusted the scale (again) to 1311’5 ft design and made changes to deck height to fix as many issues as possible. I did have it at 1260ft.. that I thought would work, but it falls short in some areas I think important to address.

One of my favourite sources is The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry 1968, and I have looked to it for guidance in some areas, (I think its canon though I also think that as the book was published in 1968 (second season) many ideas and thoughts on a scale were in flux, busy enough just keeping the show on the air.

but one area I thought needed addressing is the deck heights, one key scale for me is 10ft for the deck heights, I except the needs for camera and dolly’s, etc.. but it the established look for the series, (I am not going anywhere near other and later designs)

In The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry, the Hangar Deck height and width is 30ft by 60ft and 100ft long.. now I assume this is only the bay area proper and not including the corridors to each side (we see in Journey to Babel) at this new scale there is room for a corridor, while there is very little room practically none with the established scale of 947ft.

also I have with some adjustment with deck scales (something I did not want to do, but you can see I found some workable changes, most decks are 10ft, but in the dorsal neck they have 12ft and this works with lining up portholes (assuming mine are close enough) then in the secondary hull all decks save 2 are 10ft,, the top and lowermost decks here are 16ft,, this is something I am not entirely happy with but,, these levels could have a need for structural supports for the dorsal neck and perhaps something else,, antimatter storage or something.. but this works for me.

this is the direction now.

gmd3d designs

“Welcome to my small corner of the web”


Hello and welcome, my name is Gerard Duffy aka gmd3d, a mix of my name and interest, not very inventive but easy to remember. Feel free to look around and check out the number of science fiction designs I have worked on over the years.

You can also find my tutorial of how to build the USS Enterprise from Star Trek TOS in Lightwave3d, aimed for beginners, check under Lightwave Tutorial in the menu above, its is downloadable in PDF format and is free.

This blog features a mixed bag of designs and interests, you might find something at the side options to interest you >>>

I have made some very good friends over the years through forums, two of the remaining sites are listed below.


Foundation3d
Lightwave3d and other 3d programs
(can be slow with bad connections)

3dscifi
Blender & other 3d programs 

“All are welcome”


 My CGI program of choice is Lightwave3D by Newtek, which is an excellent 3D modelling and rendering program and I’ve used it since 2006, Lightwave3d was first seen used very effectively in Babylon 5 (1994) where the producers took a bold step with this new CGI visual effect technology approach and went on to make a name for itself in the entertainment industry, though now its use has dwindled.

 Science fiction and designs created for these shows have always being of interest to me from as far back as I can remember, in book or film, the stories I enjoy the most are those that shows us possible futures where technology transports us to new worlds and where humanity has grown into a space traveling society.

Star Trek
Battlestar Galactica

Buck Rogers in the 25th Century
Star Wars
2001: A Space Odyssey,
Destination Moon,
The Day the Earth Stood Still,
When Worlds Collide,
Forbidden Planet, 
Journey to the Center of the Earth,
The War of the Worlds,
20,000 Leagues Under the Sea

The old 1930s
Flash Gordon
Buck Rogers


Legal Disclaimer

© Star Trek, Star Wars, Battlestar Galactica and other trademarks are held by their relevant copyright holders “no infringement is intended” I hold the copyright for my own works, please do not use my artwork, images, tutorial in any commercial setting without first contacting me.
Contact
gmd3ds@gmail.com

I am always happy to see comments or suggestions on any of the artwork or designs, comments not in relating to the art or designs, ie: spam is deleted.

Gerard Duffy

Concept Design: The Halcyon Part 12 “Halcyon MK1 and MK2”

Halcyon MK1 and MK2

.Available.

They are not textured and only available in Lightwave3d for now, if I texture them would equal more time, greater the cost.

Of course there is also the early version of the Ranger that I may rework the engines, or maybe I won’t and Pathfinder Class Interplanetary ship and the McCall design but limited amount per engagement with McCall’s Daughter.. once they are gone that’s it.. and of course my Nautilus all in Lightwave3d 9.61..

map1

>>>>> Halcyon MK1 <<<<<
Royalty Free

map2

>>>>> Halcyon MK2 <<<<<
Royalty Free

Main Link
https://gumroad.com/gmd3d

 

CGI Models for Sale: Royalty Free: Lightwave3d

Lightwave3d Models for Sale

These are my Lightwave3d models I designed and are now up for sale most are Royalty Free, for use in your  Art and Animation for profit, 3d printing is not permitted though.


 

1h 1g 44 43

© Gerard Duffy

© Gerard Duffy

Nautilus aft3

 

halcon-mk1-and-mk2

Link to the models hosted on Gumroad

https://gumroad.com/gmd3d#

Star Trek 3: The Search for Spock “Merchantman”

“Merchantman”


This ship briefly seen in Star Trek III: The Search for Spock has always been for me a bit of a scale enigma, but for Star Trek a welcome addition to the designs that have appeared up until that point in Star Trek’s history.

This was before The Next Generation appeared on our screens in 1987, there was only the classic TV series and two films before Star Trek 3.

Star Trek 2 The Wrath of Khan we got to see a second Starfleet design in the USS Reliant, but the Search for Spock we got to see a number of new ships.

USS Excelsior
USS Grissom
&
Klingon Bird of Prey

Then the short-lived
Merchantman


I had a go at building it a few years ago, 2009 and had to drop it as I was traveling at the time and just never got back to doing any work.

So I will show you my work in progress or WIP shots or renders, but beforehand the blueprints I used

WIPs

Colour

Over the last few years I had forgotten I even had a go at building this design and only when I was checking through some of my old WIP threads on foundation3d did I remember it.

Star Trek: Galileo 05 Reimagined P3 “Stellar Event”

Galileo 05 Reimagined


Stellar Event

I created this, my first render in 2015 and using Lightwave2015, I am so out of practice with Lightwave its was a bit of a stretch to do this image, I really need to buck up on my skills as modelling over the years has taken over.

>>>>>Click on Image to enlarge<<<<<

 


updated