Ralph McQuarrie Battlestar Galactica Concept Design Completed

I have finished my models of Ralph McQuarrie concept designs for Battlestar Galactica, after many tries, I have worked on not only the Battlestar but also the Basestar, Starhound Viper as they where called in the novel and Cylon Raiders, I also plan on modelling a shuttle craft to fit this style and it will be my last CGI model for a long time.

So in someways, I am finishing my CGI modelling journey where I started with Battlestar Galactica when back in the early 2000s I made my first steps into it with Turbospace3d.

The scale of these models is larger than either TV versions
The Galactica
Length: 9091m / 29826ft
Width: 4291m / 14078ft
Height: 370m / 1213ft

The Basestar
Length: 12209m / 40055ft
Width: 12209m / 40055ft
Height: 6785m / 22260ft

Starhawk Continued

Using far out background art of Graham Gazzard I have set Starhawk’s SpaceRider, with the Dundee Battle-cruisers and my Wasp fighter designs, all inspired by DC Thomson Starblazer comics

I hope you enjoy them

Star Trek Fleet Chart (Reimagined)

Recently I created a fleet chart of my reimagined models, from the
Constitution-class
Miranda-class
Loknar class
Drexler-class
Hutzel-class
Oberth-class
Cargo Mandible Attachment
Cargo / Passenger

The background art featured in these images from a number of friends and online sources,
GrahamTG
Thefirstfleet
Euderion
NASA
and a number of Star Trek Episodes

Star Trek USS Enterprise Refit Phase II

This is my version of the Enterprise Refit Phase II, not so much a new ship, the main changes are the warp engines and changes to the secondary hull interior and deflector dish area only and the hangar deck and so on a tweak here and there for good measure.

Star Trek ART

Changing the look of my blog again, I am not very good at keeping this going, at least with a lot of word play. just WIPs and Renders. so now only finished work will be shared and very little if any reading.

So on to some art,
#startrek,

Space-Rider Finished

This design based on Ian Kennedy artwork is now finished, meaning I not going any further with it, I could but that’s always the problem with CGI, you always feel you can do more or need too.

First up is my finished renders, I will share specs later and I will update this thread, I have far to many threads for the same projects on this blog.

I am moving on to another design from another DC Thomson Starblazer comic, issue 103 ROBOTS OF DEATH Cover Artist: Keith Robson but its the internal art where the designs are found credited to Carlos Pino.

Of course I am taking a few liberties with the design going from the drawn to 3D,and I am not sure about the aft stabilizer but in the comic they do land on the surface.

Starhawk’s Space-Rider

Space-rider

A little information about this design and the characters that inhabit it.

Starhawk originated in The Crunch comic published by Scotland’s D.C. Thompson in the city of Dundee before transferring to another comic title better to known to my generation as Hotspur, and later appeared in Starblazer, Victor, Spike and (as ‘Young Starhawk’) Buddy, as well as three Hotspur annuals.
Heroes:
Sol Rynn, alias Starhawk, was a roving lawman who brought justice to the scattered worlds of the slowly disintegrating Terran Empire in the 26th century AD, along with his trusty robot sidekick, Droid. They rode in a ship called the Space Rider ^ and answered SOS calls sent out using special SOS cards of Rynn’s own design, how those cards get around I don’t know if it was ever explained.

I read the Space Rider was design by Ian Kennedy who did many of DC Thomson titles.

As with all my designs now, I tweak the design, setting scale and having a little modelling fun, and I have given up modelling Star Trek designs for the foreseeable future

Star Trek TOS Ships

Just finished my final Star Trek designs, Klingon/Romulan D7 Battle Cruiser, apart from Art renderings in the future, I am moving away from Star Trek modelling, looking for new areas to explore.

Star Trek The Final Tweak

Most “CGI modellers” and 2d artist like to try their hand at tweaking the classic Enterprise design, this is mine and I finally finished it for the last time recently, I started the bloody thing in 2017. But really in 2012, before other projects drew my attention away like the Nautilus.

If you check back here from time to time or on Facebook you will know I increased the scale from 947ft to 1311.5ft but retained the overall design approach only tweaking the surface details docking hatches and lighting like the Refit, though a number of commenter have asked why the additional structures on the Warp engines, simply I added them to quickly and easily identify that this is not the classic and Iconic original.

I should also state that it was never my original goal to increase the scale, as I model to scale to the best of my ability it grew out of an effort to make things (as I understand them) to fit.

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