They are not textured and only available in Lightwave3d for now, if I texture them would equal more time, greater the cost.
Of course there is also the early version of the Ranger that I may rework the engines, or maybe I won’t and Pathfinder Class Interplanetary ship and the McCall design but limited amount per engagement with McCall’s Daughter.. once they are gone that’s it.. and of course my Nautilus all in Lightwave3d 9.61..
I am nearing the end of the first phase of the Halcyon build and getting it ready minus textures for sale, as I work on other sections they will also be for sale at a lesser price and as and if sections have updates they will be free to those who buy the design.
Cockpit, chairs are already there,
Cargo bays (2)
Crew Area and Simple Corridor.
I was away on holidays over the past 2 weeks, eager to get back to designing, but now I am here low enthusiasm to get started, so just to get my creative energy going I rendered two new images.
No frills, but after the time away I might see the design afresh and to give some thought to this and my next projects.
Well apart from working on the cockpit and other sections for the Halcyon, I was thinking of returning to the Nautilus from 20.000 Leagues Under the Sea’s, using the internal layout I built as a frame and jazzing the older one up a bit to have elements of the two Nautilus models I designed.
But I give it some thought, next post will not be my normal post, but something I have been interested in for several years..
Getting close to finishing the external look, now I have to think about the texture maps and later the internal sets, this will be available for sale in the future and I am going to try to make it available for DAZ 3d users, also on the cards for this design is land-craft of some description and perhaps a small flying craft for planetary surveys..