Tag Archives: CGI

Star Trek Constitution Rebuild Part 6

Star Trek Constitution Rebuild Part 5

I have finished my rework/rebooted Constitution class, as of today I am finished other designs I want to work on, just to recap, this is larger then the official scale of the Connie, I had to enlarge it to address so many issues, this is 1311.5 ft long or 399.7 meters, I posted basic image here before, for these I used Ali Ries wonderful and scenic space art with permission for these WIP images..

I hope you like the design.

>>>>>Large image click on to see full size image <<<<<

 

 

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Star Trek Constitution Reimagined Part 3

Star Trek Constitution Rebuild Part 3

I have at last finished the design, but it took me some time to return to it, over the last week I refined and reworked the design added features I like and giving some thought how the ship would be arranged internally.

The overall design is bigger then the original series version to fit my idea of its internal layout too.

USS ENTERPRISE NCC-1701
Constitution Class
Length: 1311’5 Feet
Width: 577’5 Feet
Height: 319’11 Feet
23 Decks.
Crew Complement 430.
7 Class F Shuttlecraft
Escape Pods 192
164 Primary Hull 4 persons per pod = 656 Crew
28 Secondary Hull 4 persons per pod = 128 Crew
Total Escape Pod Personnel Capacity = 768

 

 

Star Trek Constitution Reimagined Part 2

Star Trek Constitution Rebuild Part 1

Its has been a few weeks since my last post, I was on my holidays, arrived back a few days ago, and as it takes me a few days to even return to 3D and remembering my plans for this design to find to my mild annoyance that I was not paying as much attention to the results as I should have, so I had to go in and clean up parts of the model, esp around the hangar bay.

I have placed all the windows and are arranged as I like them the most and I think retains a lot of the original look..

 

2000AD’s: Dan Dare P2 “Eagle Shuttle”

2000AD’s Dan Dare “Eagle Patrol”


Just to jump out of Trek for a bit.. Dan Dare Eagle on patrol,, using the fabulous Ali Ries Background art scene .. no prep just slapped it in there where the Enterprise was and a reminder of its scale.

 

Eagle Rapid

eagle10

 

 

 

Star Trek Constitution Reimagined Part 1

Star Trek Constitution Rebuild Part 1

Well I have returned to this, my re-imagined constitution class, a last throw of the dice with this before I move on to other designs, I have adjusted the scale (again) to 1311’5 ft design and made changes to deck height to fix as many issue as possible.. I did have it at 1260ft.. that I thought would work, but it falls short in some areas I think important to address.

One of my favourite sources is The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry 1968, and I have look to it for guidance in some areas, (I think its canon though I also think that as the book was published in 1968 (second season) many idea and thoughts on scale where in flux, busy enough just keeping the show on air.

but one area I thought needed addressing is the deck heights, one key scale for me is 10ft for the deck heights, I except the needs for camera and dolly’s etc.. but it the established look for the series, (I am not going anywhere near other and later designs)

In The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry the Hangar Deck height and width is 30ft by 60ft and 100ft long.. now I assume this is only the bay area proper and not including the corridors to each side (we see in Journey to Babel) at this new scale there is room for a corridor, while there is very little room practically none with the established scale of 947ft.

also I have with some adjustment with deck scales (something I did not want to do, but you can see I found some workable changes, most decks are 10ft, but in the dorsal neck they have 12ft and this works with lining up portholes (assuming mine are close enough) then in the secondary hull all decks save 2 are 10ft ,, the top and lower most decks here are 16ft,, this is something I am not entirely happy with but,, these levels could have need for for structural supports for the dorsal neck and perhaps something else ,, antimatter storage or something.. but this works for me.

this is the direction now..

 

gmd3d designs

“Welcome to my small corner of the web”


Hello and welcome, my name is Gerard Duffy aka gmd3d, a mix of my name and interest, not very inventive but easy to remember. Feel free to look around and check out the number of science fiction designs I have worked on over the years.

You can also find my tutorial of how to build the USS Enterprise from Star Trek TOS in Lightwave3d, aimed for beginners, check under Lightwave Tutorial in the menu above, its is downloadable in PDF format and is free.

This blog features a mixed bag of designs and interests, you might find something at the side options to interest you >>>

I have made some very good friends over the years through forums, two of the remaining sites are listed below.


Foundation3d
Lightwave3d and other 3d programs
(can be slow with bad connections)

3dscifi
Blender & other 3d programs 

“All are welcome”


 My CGI program of choice is Lightwave3D by Newtek, which is an excellent 3D modelling and rendering program and I’ve used it since 2006, Lightwave3d was first seen used very effectively in Babylon 5 (1994) where the producers took a bold step with this new CGI visual effect technology approach and went on to make a name for itself in the entertainment industry, though now its use has dwindled.

 Science fiction and designs created for these shows have always being of interest to me from as far back as I can remember, in book or film, the stories I enjoy the most are those that shows us possible futures where technology transports us to new worlds and where humanity has grown into a space traveling society.

Star Trek
Battlestar Galactica

Buck Rogers in the 25th Century
Star Wars
2001: A Space Odyssey,
Destination Moon,
The Day the Earth Stood Still,
When Worlds Collide,
Forbidden Planet, 
Journey to the Center of the Earth,
The War of the Worlds,
20,000 Leagues Under the Sea

The old 1930s
Flash Gordon
Buck Rogers


Legal Disclaimer

© Star Trek, Star Wars, Battlestar Galactica and other trademarks are held by their relevant copyright holders “no infringement is intended” I hold the copyright for my own works, please do not use my artwork, images, tutorial in any commercial setting without first contacting me.
Contact
gmd3ds@gmail.com

I am always happy to see comments or suggestions on any of the artwork or designs, comments not in relating to the art or designs, ie: spam is deleted.

Gerard Duffy

Concept Design: The Halcyon Part 12 “Halcyon MK1 and MK2”

Halcyon MK1 and MK2

.Available.

They are not textured and only available in Lightwave3d for now, if I texture them would equal more time, greater the cost.

Of course there is also the early version of the Ranger that I may rework the engines, or maybe I won’t and Pathfinder Class Interplanetary ship and the McCall design but limited amount per engagement with McCall’s Daughter.. once they are gone that’s it.. and of course my Nautilus all in Lightwave3d 9.61..

map1

>>>>> Halcyon MK1 <<<<<
Royalty Free

map2

>>>>> Halcyon MK2 <<<<<
Royalty Free

Main Link
https://gumroad.com/gmd3d