I have removed a number of older images, work in progress of the USS Enterprise and such which have never had any trafic worth mentioning, along with my shift away from Star Trek and other franchies like Blakes’7 which was a great distraction away from ST I have spent far to long in that universe to the point I have Star Trek fatigue, my focus will be for my own designs like the Halcyon ship, I had in mind to design a mothership for this, and currently racking my brain to remember the ideas I had at the time.
In my imagination I thought along the lines of a huge design, a few miles long design perhaps never to return to Earth once launched, a generation ship. And this Halcyon ships/shuttles would act like Space1999 Eagles 🙂 the shape of the cockpit windows now make sense, yes! (Londo Mollari voice)
Will I hope to have some early designs posted asap.
Two subjects in one morning, what a day, if your old enough some might remember the Atari game Asteroids, while I was rendering another image with this background by Graham Gazzard aka GrahamTG (you can find his art on Deviantart).
I remember my Halcyon design having the same shape as the old game Asteriods by Atari from 1979, I remember playing that game a lot as a young fella, not on the console at home but in arcades, my father managed one in the late 70s and early 80s so I’d grab the keys and click in as many credits I liked.
I am returning to my own concept designs now, I have wanted to design and build the mother ship for this design, I might even refin the Halcyon design a little, this design is also for sale on my gumroad page
Its been so long since I used this model, it’s a terrible thing spending weeks or in my case months designing and building models and after the first test renders and a renders I take a little more seriously, the model is forgotten.
I have taken this out of mothballs and with the wonderful Spawn Nebula art by Ali Ries and have set 3 Ranger Class Destroyers deployed on patrol
The model is available for sale royalty free on my Gumroad page
These designs seem to take me longer to complete, was it always so, but the exterior has been reworked minus textures, I may not bother doing it for this build but I will see once I have finished the interior and this time I mean to finish it, in 2018.
Here are some new images, reworked the nuts and bolts, though I did say I’d never do them again, alas I could not leave well enough alone and they have all been redone, a real time consuming effort, boy am I a grump today.
Overall the design is the same but with tweaks that I think improve the look a little more, the scale is the same, hatches except for a new forward hatch is the same, I need to tweak the salon window, I think its too large and needs some structural elements.
New rivets and oblong window on the Nautilus, taking cue’s from the illustrations by Alphonse de Neuville and Édouard Riou for the novel. I was not intending to rework the exterior, but what can I say, I am a fan.
Just to jump out of Trek for a bit.. Dan Dare Eagle on patrol,, using the fabulous Ali Ries Background art scene .. no prep just slapped it in there where the Enterprise was and a reminder of its scale.
I was away on holidays over the past 2 weeks, eager to get back to designing, but now I am here low enthusiasm to get started, so just to get my creative energy going I rendered two new images.
No frills, but after the time away I might see the design afresh and to give some thought to this and my next projects.
Well apart from working on the cockpit and other sections for the Halcyon, I was thinking of returning to the Nautilus from 20.000 Leagues Under the Sea’s, using the internal layout I built as a frame and jazzing the older one up a bit to have elements of the two Nautilus models I designed.
But I give it some thought, next post will not be my normal post, but something I have been interested in for several years..
The design is almost complete, modelling side of things anyway, I need a break from this to recharge my creative energy before taking on the Internal setting, as mentioned before, this will include the cockpit, corridor, small engine room, main hatch area, cargo area, then on to the land craft (but that may come first). I don’t know about texturing it yet hence the break 🙂
Getting close to finishing the external look, now I have to think about the texture maps and later the internal sets, this will be available for sale in the future and I am going to try to make it available for DAZ 3d users, also on the cards for this design is land-craft of some description and perhaps a small flying craft for planetary surveys..
The design is as said in WIP status and some sections (Engines) maybe altered later as the design progresses and I also want to design the internal sets, cockpit, crew area, and cargo bays and I have already started on the land craft bay between the lower engines. the design stands just over 103.meters long.
I have yet to finalize the mother-ships design, but its going to be big, perhaps having fold-space abilities rather than Light-speed / Hyper-drive or Warp speeds etc.. But more on that in the future.
I hope to do a few cross sections at a later date. I hope you stay tuned
First project for 2017, a design I am calling the Halcyon (a mythical bird, usually identified with the kingfisher), a support craft for a larger ship but is capable of hyper-light speeds, I will have more details later as the design develops, I will design the larger ship later as time allows and a land craft.
I am also thinking of designing the interior, cockpit, hatch and the landing craft bay and perhaps a simple corridor. I was a little influenced by Space 1999 for the cockpit windows and I think that might continue into the internal design.
This is also part of my Pathfinder series of designs, a later design with artificial gravity
scale in ft
Additional images with the scale I have given it and the scale of a Land craft