I have at last finished with my version of the USS Enterprise NCC-1701, I was/am looking at new projects and to help I have jumped back to an older design, I used to call the Kilkenny and on refection feel it not a name that grabs your attention, so I went back to the Pathfinder, giving it some more thought the S.S. Pathfinder, S.S. standing for “Solar Surveyor” a designation from the pages of Arthur C. Clarke book “Rendezvous with Rama” and its ship the Endeavour.
S.S. Pathfinder is a interplanetary explorer, making trips to Venus, Mercury, Mars etc in rapid time and I imagine in 100 years hence, with a crew compliment of 20 or so.
I was inspired by designs I seen over the last few years that hearken back to Isaac Asimov book covers, the David “Lucky” Starr story called “Oceans of Venus” by Ray Feibush, which I have in my book collection. and the Black Hole USS Palomino which I made a in the early 2000s.
by Ray Feibush
This Lightwave3d 9.61 model is for sale hosted on gumroad the link is below
I mostly just renders to show of designs. but I was goofing around with this scene and added stars and planet Epsilon III by David cgc and this was the result .. I liked it and decided to post
Starbase 13 was a Federation Starbase located on the edge of the Federation Phalanx, It also was the destination in the Star Trek Novel Enterprise: The First Adventure It was not trying to create a real space scene as I said, I was just playing with the scene and the result was something I liked.
Well a little play with the title, but its my last post for these designs, for the time being, I have the need for a new project and I am looking at a few ideas, but I will be back to it in the near future.
I have wondered from time to time how I would liked to have seen the USS Enterprise or any Star Trek ship from The Original Series era, entering a space dock, in this case one inspired by Franz Joseph early designs, entering one of the 5 bays (Orbs) and then the 5 Inner docks (Connective Tube), which is how I have defined the inner sections of the facility, I do some plans sometime later. but the outer dome area is the Bay (which there are 6 and can hold up to 3 Constitution Class ship, and in my view of Star Trek is the largest man-made vessel, no Dreadnoughts) and the inner is the Dock (6), I will have to add some kind of Dock like mechanisms.
The bussard’s, I imagine power down in set stages as the docking ship enters the inner docking area.. the colourful lights powering down first then the outer orange layer power down before it all goes to a darker shade, then nothing a silver transparency.
1. USS Enterprise approaches the Starbase 2. The USS Enterprise hands over control to dock control and under remote control. 3. Kirk orders the Warp engines to Power Down 4. Commander Scott deactivates the Bussards and Warp Engines 5. The reaction within the Bussards start to cool 6. Within moments the cooling has taken effect and the engines themselves are cold 7. The USS Enterprise now with Warp Power deactivated and crew can disembark, 8. It will take 30 minutes to power up to return to space and roam free.
I have started work on a Franz Joseph inspired Space dock or Head Quarters depending on the designation you wish to give it, I also added a Matt Jefferies inspired Space-Tug that I have called a Hutzel class, named after Gary Hutzel.
Here is a few renders with the Enterprise and Hutzel Work-bee/Space-tug (space-tug does not sound as interesting as work-bee) scaled to their fictional scales, when I built the Enterprise I used its real measurements as much as I could,, there is some area of doubt in the height but the length and width are spot on.
I just started a space station, Franz Joseph inspired but with alterations of my own, more on that in the future..
A little more done, I want to isolate the Bussard’s so I now have them in their own layer, some programs like Lightwave use layers so you can exercise more control over render times which for images hardly matter, but if you’re animating its handy to be able to hide / remove if that part of the model is not needed etc.. say a hangar bay or rooms behind windows, whatever..
As this is the first time I have really tried this I think that the method is worth the time..
Only using the surface setting I have had this result, I am quite pleased with it and I think it works, I be experimenting more over the next few days, special thanks to Chris Martin aka Evil Genius 180 for your help.