Some Halcyon Space Craft renders I created but neglected to post, background art by Ali Ries aka Casperium and GrahamTG, who kindly allowed me to work with their art, really setting a dramatic feel. some are repeated trying different approaches.
I hope you like them, I will look to another original design I think for the next model, stretch myself creatively, but who is to say I cannot do two designs 🙂
Each ship is available for purchase Royalty free
Use in your own art.
I am nearing the end of the first phase of the Halcyon build and getting it ready minus textures for sale, as I work on other sections they will also be for sale at a lesser price and as and if sections have updates they will be free to those who buy the design.
Cockpit, chairs are already there,
Cargo bays (2)
Crew Area and Simple Corridor.
The Background Nebula used with special permission by Casperium.
I was away on holidays over the past 2 weeks, eager to get back to designing, but now I am here low enthusiasm to get started, so just to get my creative energy going I rendered two new images.
No frills, but after the time away I might see the design afresh and to give some thought to this and my next projects.
Well apart from working on the cockpit and other sections for the Halcyon, I was thinking of returning to the Nautilus from 20.000 Leagues Under the Sea’s, using the internal layout I built as a frame and jazzing the older one up a bit to have elements of the two Nautilus models I designed.
But I give it some thought, next post will not be my normal post, but something I have been interested in for several years..
The Halcyon design I started a few weeks ago is nearing it end of the building phase and I have to start thinking about the textures, not a favourite part of cgi that I can enjoy, but I will be doing just that in a few weeks as I have a trip coming up and a small commission which is great.
This design will be up for sale when its done, for Lightwave users, I don’t use other programs so at the moment for limited use. later I will build the cockpit and other sections as time allows.
The design is almost complete, modelling side of things anyway, I need a break from this to recharge my creative energy before taking on the Internal setting, as mentioned before, this will include the cockpit, corridor, small engine room, main hatch area, cargo area, then on to the land craft (but that may come first).
I don’t know about texturing it yet hence the break 🙂
Taking shape with some added details, I am currently redesigning the engines and here I have the ship with landing gear extended. you can see (just) the 6ft tall crewman..