Final Reworked Hangar

Status

This is my final work on the Enterprise and its Hangar bay and how I thing it could be

I still think this design can carry between 6 or 8 shuttles depending on the arrangement but this seems to work well

You could have 2 stationed in the main hangar, with the duel elevator/rotating (Turntable) deck kept clear ? or 3 in the main hangar with one on station ready for launch on the elevator/rotating (Turntable) etc

With 4 stored in the deck below the hangar , there is room to move them around and I imagine that they can easily be moved, antigrav units or something like that.

The lower fantail cut of the secondary hull prohibits the shuttle elevator going down more then one level,, so I have added two additional side elevators to the forward shuttle storage area (orange surface colour, one occupied by a shuttle), so perhaps if the captain wishes to have additional shuttles at his or her disposal, they can.. so lets say that the maximum class F shuttles this design can carry is 8.. possibly adding one or two workbees of the period.

I added 2 smaller cargo elevators to the forward wall, beyond that would be the Engineering sections, for those times Cargo Transporters cannot be used.. as we know these things happen 

Also I rendered 2 new images.. too get a idea of how the scale looks I included some 6ft crew personnel.

 

Constitution Rebuild Continued

Status

Its has been a few weeks since my last post, I was on my holidays, arrived back a few days ago, and as it takes me a few days to even return to 3D and remembering my plans for this design to find to my mild annoyance that I was not paying as much attention to the results as I should have, so I had to go in and clean up parts of the model, esp around the hangar bay.

I have placed all the windows and are arranged as I like them the most and I think retains a lot of the original look..

 

Constitution Rebuild

Well I have returned to this, my re-imagined constitution class, a last throw of the dice with this before I move on to other designs, I have adjusted the scale (again) to 1311’1.8 ft design and made changes to deck height to fix as many issue as possible.. I did have it at 1260ft.. that I thought would work, but it falls short in some areas I think important to address.

One of my favorite sources is The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry 1968, and I have look to it for guidance in some areas, (I think its canon though I also think that as the book was published in 1968 (second season) many idea and thoughts on scale where in flux, busy enough just keeping the show on air.

but one area I thought needed addressing is the deck heights, one key scale for me is 10ft for the deck heights, I except the needs for camera and dollys etc.. but it the established look for the series, (I am not going anywhere near other and later designs)

In The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry the Hangar Deck height and width is 30ft by 60ft and 100ft long.. now I assume this is only the bay area proper and not including the corridors to each side (we see in Journey to Babel) at this new scale there is room for a corridor, while there is very little room practically none with the established scale of 947ft.

also I have with some adjustment with deck scales (something I did not want to do, but you can see I found some workable changes, most decks are 10ft, but in the dorsal neck they have 12ft and this works with lining up portholes (assuming mine are close enough) then in the secondary hull all decks save 2 are 10ft ,, the top and lower most decks here are 16ft,, this is something I am not entirely happy with but,, these levels could have need for for structural supports for the dorsal neck and perhaps something else ,, antimatter storage or something.. but this works for me.

this is the direction now..

 

Star Trek Stellar Event

Star Trek


Stellar Event

I created this, my first render in 2015 and using Lightwave2015, I am so out of practice with Lightwave its was a bit of a stretch to do this image, I really need to buck up on my skills as modelling over the years has taken over.

 


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