Well I have returned to this, my re-imagined constitution class, a last throw of the dice with this before I move on to other designs, I have adjusted the scale (again) to 1311’1.8 ft design and made changes to deck height to fix as many issue as possible.. I did have it at 1260ft.. that I thought would work, but it falls short in some areas I think important to address.
One of my favorite sources is The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry 1968, and I have look to it for guidance in some areas, (I think its canon though I also think that as the book was published in 1968 (second season) many idea and thoughts on scale where in flux, busy enough just keeping the show on air.
but one area I thought needed addressing is the deck heights, one key scale for me is 10ft for the deck heights, I except the needs for camera and dollys etc.. but it the established look for the series, (I am not going anywhere near other and later designs)
In The Making of Star Trek by Stephen E. Whitfield & Gene Roddenberry the Hangar Deck height and width is 30ft by 60ft and 100ft long.. now I assume this is only the bay area proper and not including the corridors to each side (we see in Journey to Babel) at this new scale there is room for a corridor, while there is very little room practically none with the established scale of 947ft.
also I have with some adjustment with deck scales (something I did not want to do, but you can see I found some workable changes, most decks are 10ft, but in the dorsal neck they have 12ft and this works with lining up portholes (assuming mine are close enough) then in the secondary hull all decks save 2 are 10ft ,, the top and lower most decks here are 16ft,, this is something I am not entirely happy with but,, these levels could have need for for structural supports for the dorsal neck and perhaps something else ,, antimatter storage or something.. but this works for me.
I put these two videos together, one showing using WIP renders the approach of the USS Enterprise and powering down.. just a bit of idle fun, and a still image with TAS music that a friend asked if I could create said image to the music..
Well now I have been busy, rendering yes and some more Star Trek using some background art by Ali Ries, GrahamTG and dadrian to bring some energy into them, normally I don’t do action type renders but here for the first time with Phasers firing all or Klingon torpedoes evading,, 99% in Lightwave and a tiny tweaking in Photoshop..
I am going back to doing my own reimagined constitution class this week and I am going if time permits some other designs from the federation moving on to Klingons for the first time since I worked on the bridge or corridors a few years ago.
That should get star trek out of my system for a while, so I have decided to attempt the Battlestar Galactica with my approach to its detailing and arrangement.
Mixed in with some of my own designs.. stay tuned for the WIPs (Work in Progress)
I think that all for now,, … … yes that it..
Oh wait There is a possibility that 3DGladiators will be making a return.
If any who regularly view this Blog may have noticed a change, not a major change in look nor content (or lack thereof), but I have been very busy but not exactly with the results I was hoping.
First for viewers to the blog you will have seen or I hope “No Ads”, yeah. I am sprang for a (com) in this case https://gmd3ddesigns.com/ I needed more space and in the future more again.
So regarding a Members Section, this is for those who may also be Lightwave modellers or artist, I cannot see this been of any use to anyone else as all the art I produce I share here freely and with luck enjoyed or appreciated by you.
The Members Section is an area where I hope to fund this blog to gain more hosting space, but for an automated members I need to upgrade to the Business Plan to be able to use the necessary widget/plug-in.
So how do / can I do it, and would there be an interest in supporting the blog / me in this endeavour, and what can I offer in response, the only thing I can, the models, my meshes I have built over the years and continue to work on and in prove though minus in most cases Textures.
So without a clearway to arrange a member subscription (yearly) I will have to do it manually.
So essentially I am looking for Patrons. I am also looking at Patreon as a possibility, But I hesitate as I have another project where such as Patreon will be of better use so I have created a poll and making easy with a yes – no – maybe.
But please also comment, ask questions or make suggestions, but to answer one possible question: What models/Meshes? Answer All of them including the royalty free models I have on Gumroad..
Perhaps taking on commissions is also an option worthy of consideration, I have done one or two request in the past but for one reason or another I had no time.
I have not been idle, I have over the last week being designing a TOS orbital dry-dock, it has the look of Star Trek The Motion Picture in that its a frame, and I have a shuttle docks in the upper central unit, and Solar panels, normally around a planet / Star-base but it also has fusion reactors and other star trek tech you care to add, it has the same diameter as the Star-base inner working I made a few months ago.
Here is another Nebula scene has been brought to you by the creative art of Casperium aka Ali Ries and mucked about a little by me for the final effect. I must thank Ali for allowing me to play in this neck of the universe.
A space anomaly appears in a sector close to Starbase18, The USS Enterprise is assigned to investigate, I remember one of James Blish novels,, Spock Must Die! where there is a barrier around Organia, while I was never really satisfied with the device, what if this is something like another version of the Doomsday Machine , the Enterprise is able to enter it finding the source.. not much but there it is.
Resurrected my Oberth class mesh, USS Aries NCC-345 (No textures) and Ali Ries super nebula art, Crown Nebula .. I never went further with this as the fan film it was made for never moved beyond the start-up phase.