U.S.S. ENTERPRISE lightwave model part 5

Wire-frames of the model.

This is something that many 3D models want to see short of having the model to look at, the wire-frames

This is my last entry for the modelling aspect of the Enterprise design. Now I have to work on some basic textures, after a year writing the tutorial and modelling this area is just a little rusty ,The finished model little textures used but enough for this time

4 thoughts on “U.S.S. ENTERPRISE lightwave model part 5

  1. evil_genius_180 December 31, 2011 / 6:43 pm

    That’s true, we do like our wireframes. 🙂

    Wow, that looks good. Nice and clean. I see you packed some of the problem areas on the engineering section with extra polygons. (good idea :))


  2. Taranis January 2, 2012 / 10:40 am

    Yeah I thought that if I have to have lots of segment or side polygons, I want them to work for me….

    The tutorial originally for me was as a basic record how I built the model and trying out some ideas that I have been considering for some time.

    Good or bad I did not know, but the approach so far has been well received.


  3. evil_genius_180 January 6, 2012 / 3:20 am

    Wow, that grill in the warp engine looks great. Is that a texture?


    • Taranis January 6, 2012 / 11:10 am

      Yeah 🙂 its a texture…… worked out just fine….. the poly-count was rising to much for an area little seen, so I gave the texture ago.


Comments are very welcome, thanks for viewing and I hope to see you return

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s